DrawAndFillRoundedRectangle
Draw and fill a rectangle with some (or all) the angles rounded.
Source
using System.Drawing.Drawing2D;
/// <summary>
/// Angles of a rectangle.
/// </summary>
public enum RectAngles
{
None = 0,
TopLeft = 1,
TopRight = 2,
BottomLeft = 4,
BottomRight = 8,
All = TopLeft | TopRight | BottomLeft | BottomRight
}
/// <summary>
/// Draw and fill a rounded rectangle.
/// </summary>
/// <param name="g">The graphics object to use.</param>
/// <param name="p">The pen to use to draw the rounded rectangle. If <code>null</code>, the border is not drawn.</param>
/// <param name="b">The brush to fill the rounded rectangle. If <code>null</code>, the internal is not filled.</param>
/// <param name="r">The rectangle to draw.</param>
/// <param name="horizontalDiameter">Horizontal diameter for the rounded angles.</param>
/// <param name="verticalDiameter">Vertical diameter for the rounded angles.</param>
/// <param name="rectAngles">Angles to round.</param>
public static void DrawAndFillRoundedRectangle(this Graphics g, Pen p, Brush b, Rectangle r, int horizontalDiameter, int verticalDiameter, RectAngles rectAngles)
{
// get out data
int x = r.X;
int y = r.Y;
int width = r.Width;
int height = r.Height;
// adapt horizontal and vertical diameter if the rectangle is too little
if (width < horizontalDiameter)
horizontalDiameter = width;
if (height < verticalDiameter)
verticalDiameter = height;
/*
* The drawing is the following:
*
* a
* P______________Q
* h / \ b
* W / \R
* | |
* g | | c
* V| |S
* f\ / d
* U\______________/T
* e
*/
bool tl = (rectAngles & RectAngles.TopLeft) != 0,
tr = (rectAngles & RectAngles.TopRight) != 0,
br = (rectAngles & RectAngles.BottomRight) != 0,
bl = (rectAngles & RectAngles.BottomLeft) != 0;
Point pointP = tl ?
new Point(x + horizontalDiameter / 2, y) :
new Point(x, y);
Point pointQ = tr ?
new Point(x + width - horizontalDiameter / 2 - 1, y) :
new Point(x + width - 1, y);
Point pointR = tr ?
new Point(x + width - 1, y + verticalDiameter / 2) :
pointQ;
Point pointS = br ?
new Point(x + width - 1, y + height - verticalDiameter / 2 - 1) :
new Point(x + width - 1, y + height - 1);
Point pointT = br ?
new Point(x + width - horizontalDiameter / 2 - 1) :
pointS;
Point pointU = bl ?
new Point(x + horizontalDiameter / 2, y + height - 1) :
new Point(x, y + height - 1);
Point pointV = bl ?
new Point(x, y + height - verticalDiameter / 2 - 1) :
pointU;
Point pointW = tl ?
new Point(x, y + verticalDiameter / 2) :
pointP;
using (GraphicsPath gp = new GraphicsPath())
{
// a
gp.AddLine(pointP, pointQ);
// b
if (tr)
gp.AddArc(x + width - horizontalDiameter - 1, y, horizontalDiameter, verticalDiameter, 270, 90);
// c
gp.AddLine(pointR, pointS);
// d
if (br)
gp.AddArc(x + width - horizontalDiameter - 1, y + height - verticalDiameter - 1, horizontalDiameter, verticalDiameter, 0, 90);
// e
gp.AddLine(pointT, pointU);
// f
if (bl)
gp.AddArc(x, y + height - verticalDiameter - 1, horizontalDiameter, verticalDiameter, 90, 90);
// g
gp.AddLine(pointV, pointW);
// h
if (tl)
gp.AddArc(x, y, horizontalDiameter, verticalDiameter, 180, 90);
// end
gp.CloseFigure();
// draw
if (b != null)
g.FillPath(b, gp);
if (p != null)
g.DrawPath(p, gp);
}
}
Example
protected override void OnPaint(PaintEventArgs e)
{
// draw a rounded rectangle in the control area
e.Graphics.DrawAndFillRoundedRectangle(Pens.Black, Brushes.Yellow, new Rectangle(0, 0, Width, Height), 5, 5, RectAngles.All);
}
Author: Mattia Belletti
Submitted on: 26 aug. 2010
Language: C#
Type: System.Drawing.Graphics
Views: 9585