DrawCircle
Draw circles on Unity GameObjects
Source
using UnityEngine;
public static class GameObjectEx
{
public static void DrawCircle(this GameObject container, float radius, float lineWidth)
{
var segments = 360;
var line = container.AddComponent<LineRenderer>();
line.useWorldSpace = false;
line.startWidth = lineWidth;
line.endWidth = lineWidth;
line.positionCount = segments + 1;
var pointCount = segments + 1; // add extra point to make startpoint and endpoint the same to close the circle
var points = new Vector3[pointCount];
for (int i = 0; i < pointCount; i++)
{
var rad = Mathf.Deg2Rad * (i * 360f / segments);
points[i] = new Vector3(Mathf.Sin(rad) * radius, 0, Mathf.Cos(rad) * radius);
}
line.SetPositions(points);
}
}
Example
var go1 = new GameObject { name = "Circle" };
go1.DrawCircle(1, .02f);
var go2 = new GameObject { name = "Circle2" };
go2.transform.Rotate(30f, 0, 0);
go2.transform.Translate(new Vector3(.5f, 0, 0));
go2.DrawCircle(1.5f, .02f);